![]() Games back then didn't have the fancy "memory" crap the kids are using nowadays. I am wildly speculating here, but I'm fairly certain the reason for all this is that Greenberg and Woodhead just flat ran out of time and space. This game definitely had some issues that weren't caught during playtesting. And all that without getting into how uneven Trebor's side quest feels and how you can essentially beat the entire game without ever setting foot in his office. As far as I can tell, they never have done anything. I still have yet to get any of them to do anything. Also, after Floor 4, the floor panels never seem to activate. After jumping through all the hoops to get both statues and fumbling your way around in the dark, you get what is essentially a useless item. disappeared halfway through the LP, never to be talked about again. I'm not sure if anyone noticed this, but the Key of Gold just kind of. Why is this a big deal? Well, for one thing, it helps explain the unfinished feel to the game. Tl dr: The codebase got rewritten from a simple language to one that's similar but more complex. There's not a whole lot of difference between the two, but Pascal's a lot closer to C than it is to BASIC. I imagine this was a fairly grueling decision, since Pascal was not a common language back then. According to Wikipedia, the game was slow as a butt when it was done, so they had to port it to Pascal. Wizardry was originally written in BASIC (don't laugh, it was still hot stuff back in the 80s). To explain why we need the original codebase, we need to delve into some basic coding. One requires you to have the old codebase, which isn't available in the Ultimate Archives version. So, why does the version matter? Well, not counting the classic exploits we've been using all LP, there are two main cheats in Wizardry. ![]() Nope, I'm not bitter about that Amulet of Makatino. I'd peg the chances at 95%, but according to Wizardry's RNG, the second one of you to play would immediately have an older version. ![]() If you're playing it out of Dosbox, you more than likely have the Ultimate Archives version. The other is the so-called "Ultimate Archives" (or "gold disk") edition, featuring a new and (so-called) improved codebase. One is the original, unfiltered code from the 80s. There are two versions available for DOS. Where it gets dicey is if you're playing the PC version. If you can't tell what computer/OS your emulator is using, you probably ought not to be using it. In many cases, this will be stunningly obvious. The first step to breaking Wizardry is to learn what version you have. I told you, at some point you just don't need to spend money any more.) (Except for having over 500k gold, that was a real thing that happened. The rest was just weaving an amusing narrative around it. ( Or did they? they didn't ) In this update, we'll show you the techniques we used to shatter the game into tiny little pieces. For example, Sternn and Hanover didn't just up and buy Boltac's. There are obviously some things from the LP which didn't really happen in-game. Still, hopefully you'll find it interesting. Hey, thanks for sticking around! No pithy character banter here, I'm afraid. Part 9: Bonus Feature: The Breaking of Wizardry! Bonus Feature: The Breaking of Wizardry!
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